My modifications to the game-

1. Enemy spawners are not naturally present except for the first one, the others slowly start spawning as the score rises, particularly every 100 points, creating a new black hole with a spawner, or creating a second spawner at an already present black hole, for a total of twelve max spawners at six black holes

2. The player starts off with very slow fire rate, but a higher bullet damage that can kill the enemies in a single shot, this fire rate increases with the score itself, increasing exponentially till the player reaches 1000 points, capping the fire rate and making the player a minigun, to enhance further that minigun feeling, the projectile spread also slowly increases as the score rises

3. Asteroids in the game act as obstacles for enemies and the player, bullets do not pass through them nor damage them, and they are permanent additions,.However, asteroids have a weight and can be pushed around by both players and enemies.

4. Created a more vibrant environment and made the play area larger

5. The game is no longer 'winnable,' it is simply about achieving a high score, there is only one level, and instructions have been added in the Main menu

Download

Download
Final Windows.zip 34 MB